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Оnline psychological game Genius

Оnline psychological game Genius

General information about psychological game Genius:

The game uses abstract images, images of brilliant people and brilliant quotes. The process is designed in such a way that all participants are involved to varying degrees in finding solutions to each other's problems indirectly.

No one gives direct advice on the topic of the request.

But at the end of the game, which lasts 2-3 hours (depending on the number of participants), you will see an unexpected non-standard answer to the question that worries you.

It is more convenient for participants to use a laptop, computer or tablet so that they can easily view the images and texts of the quotes on a larger screen.

The game is held via the ZOOM Internet resource. If it is not installed on your device, you should install it, it is free, just type in the browser and download.

The cost of participation in one online game is 199 dollars.

Since genius is a highly subjective concept, in the game we consider it exclusively in an applied context. In other words, not as "genius" in itself, but as the ability to find optimal, sometimes unusual, sometimes extravagant solutions to improve the life of the player and their surroundings.

General description of the game logic:

The game involves three types of tasks:

  • Tasks involving the analysis of unusual (sometimes strange, and occasionally very strange) images.
  • Tasks involving the analysis of quotes from "Genius people," representatives from various types and forms of human activity.
  • Tasks that are exercises to develop genius.

And three models for solving tasks:

  • Performing exercises "From the first person": The player completes the setting based on their own experience, knowledge, emotional state, etc.
  • Performing exercises "In someone else's shoes": The player randomly determines a hero using "GENIUS" cards and completes the exercise by imagining how the hero would handle the task.
  • Performing exercises "Together": In this model, the player chooses a partner for the exercise and completes the task together with a fellow player.

The Game Board:

The game board features three circles, each containing eight basic questions. Each circle on the board represents a model for performing exercises. The innermost circle represents the "From the first person" model, the middle circle represents the "In someone else's shoes" model, and the outer circle represents the "Together" model.

General Turn Algorithm:

  • The player determines the circle and, accordingly, the model for performing the exercise.
  • The player decides on the type of exercise and receives a set of cards from the facilitator, from which they randomly select an exercise.
  • The player performs the exercise according to the model.
  • The player selects a question from the board and answers it based on the experience of performing the exercise.
  • The player makes conclusions from the completed work.

Privacy Policy for the Psychological Online Game GENIUS:

1. All participants agree to maintain politeness, tact, and friendliness towards each other.

2. Any participant displaying aggression towards another participant, or the host will be excluded from the game.

3. The game participation link will be sent to the participant's email 10 minutes before the scheduled game time, provided payment has been made in advance.

4. All participants agree that any information received from other participants and the host is completely confidential and will not be used for personal gain.

5. The host guarantees 100% confidentiality of any information received from the participants.

6. The responsibility for the results, i.e., finding a solution to the issue, is shared equally: 50% on the host and 50% on the participant.

7. Cancelling or rescheduling a paid game is allowed no later than 24 hours before the scheduled time. If the participant cancels or reschedules less than 24 hours before the game, no refund will be issued.

8. Participants are not obligated to answer the host's questions, complete recommended tasks, or agree with the host's opinions. The choice to respond to questions and follow recommendations from the host or other participants is entirely up to each participant.

9. Participants understand that the process of finding a creative solution is individual and not always quick. Often, the answer may come to the participant after the online game has ended.

10. By paying for participation in this game, the participant agrees to this privacy policy.

ORDER
© Olena Naumovska 2012-2025

In my coaching practice, I professionally combine my analytical and creative skills. By helping entrepreneurs reach new levels of personal growth and income, I bring maximum benefit to society by showcasing my innate abilities.

As a result of our collaboration, entrepreneurs scale existing projects and launch new business ventures, which will positively impact many people's lives.

Contacts

+1 931 999 3580

elena.naumovskaya@gmail.com or info@smsgroup.online

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